![]() ![]() This is where you can create and mobilize squads of military dwarves. You can have a stop for each different kind of quantum stockpile you like! It works great for stones, furniture, etc - pretty much anything that isn't stored in a container.įor more detailed instructions, see dbay's post on bay12.By pressing the Q shortcut or clicking the banner icon in the lower right you'll bring up the Militia menu. They only have to carry the objects between the feeder and the track stop.īy setting up a hauling route with this stop, dwarves can be told to fill the cart from the feeder stockpile and then give the cart a push, which dumps the contents onto the quantum stockpile. One benefit for this method is that dwarves can use wheelbarrows to haul stone or other heavy objects to the feeder stockpile. A feeder stockpile is built nearby which accepts the materials you wish to stockpile, and a single-tiled stockpile which accepts the same things is built next to the track. To do this, you need a minecart track with a maximum-friction track stop built on it. Cart-powered quantum stockpiling lets you retain all the benefits of the custom stockpile settings. Having multiple garbage dumps will result in dwarves using the closest for everything. You can quantum stockpile without the need to manually designate dumping and reclaiming, and you can do it in such a way that allows you to have multiple quantum stockpiles with specific contents. Smelting pig iron and steel also requires raw flux stones, but in this case they should be safe from being grabbed up by an overzealous mason because economic stones are normally ineligible (I recommend manually setting kaolinite to economic as well if you want a porcelain industry). So be careful not to block up all your stones if your economy relies on stonecrafting. The disadvantage is that blocks cannot be used for anything other than constructions and buildings: furniture and crafts require raw stones. In addition, buildings and constructions made from blocks are somewhat more valuable than those made from raw stone, and are built faster. I usually build a special mason's shop for this near the quarry, with its work queue filled by "make blocks" orders on repeat so that my manager doesn't give it orders for anything important, and I set it to "beginners only" so that my master masons don't waste their time.īlocks can be stacked to 10 in bins in a stockpile, cutting down the space you need by 60% (assuming you have plenty of bins). This is also a good way to train up beginning masons, since their skill affects only the speed of the job (and it's a pretty fast job anyway). Each boulder creates four blocks, each of which can be used in place of a raw stone when building things (so you get 4x as many things out of it as well). This is also useful for anything you want to trade anyway.Īnother way, if you're mostly planning to use this stone for constructions, is to order it carved into blocks at a mason's workshop. The depot can hold an infinite number of items, and those items will not be removed if there is nowhere else to place them. Not only does this train siege operators, but it clears the stone that your legendary miners leave.Īnother way to quantum stockpile is to not have appropriate stockpiles to move items back you moved to the trading depot. The stone will pile up in the channel, putting it out of sight and out of mind. By firing the catapult at the wall, the stone falls into the trench. Some consider it to be an exploit.įrom the wiki there are also these two tricks:Ī similar effect may be achieved by building a wall two tiles in front of a catapult and digging a channel between the wall and catapult. This trick is called a quantum stockpile. (Use the same commands but D to mass undump items, or c to claim/unforbid). You can designate a mass area as stuff to be dumped, use d, go to item properties b and select d any squares you now designate containing items, will mark those items to be dumped. For ease of unforbidding it is best to just use one square as a garbage dump zone.Īny item that is marked as garbage/to be dumped is hauled by a hauler to a garbage zone, and then marked as forbidden. If you want to stone back in rotation, just unforbid the stone. Your haulers will now dump any stone designated as garbage there. Designate a garbage dump zone using the i command and using d to designate the zone as a garbage dump.
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